Class - Archer

Trained in ranged weaponry, these are a dangerous opponent to be up against. Invaluable in many battles, Archers are able to turn the tides with their splendid bowmanship and an affinity towards dealing with the outdoors.



Role
Ranged damage using bows or crossbows and setting traps.



Starting Money
4d4 x 10 Gil

Class Feat
Hunter (+3 to Sneaking rolls)

Skill Bonuses
Woodlore +1

Tumble +1

Disable Traps +1

Abilities
???