Race - Urminn

The Urminn, also known as the Ancients, are a race of people native to the peaks of Quintalis' highest mountains. Through enourmous systems of caves, they have made enoromus fortifications inside the mountains and are not welcoming to outsiders.

Appearance
Light hair colours, but with shades of Red and Orange being very common.

Large eyes and ears

Stocky to Thin Build

Very Short to Medium height

Very light skinned, ranging from Pale Peach to

Porcelain White.

At the end of puberty, Urminn often suddenly gain extreme amounts of muscle mass, generally changing their appearance completely. Urminn that miss out on this transformation are often shamed and cast out,

Stat Bonuses
(Pre Puberty) +1 Charisma

(Pre Puberty) +1 Dexterity

(Pre Puberty) -1 Strength

(Pre Puberty) -1 Constitution

(Post Puberty) +2 Constitution

(Post Puberty) +1 Strength

(Post Puberty) -1 Intelligence

(Post Puberty) -1 Luck

(Post Puberty) -1 Charisma

Racial Feat
Nightvision

Vision is not impaired by darkness in any way and the character can see as clearly in the dark as in daylight.

Racial Abilities
Focus

The caster puts all their focus on the task at hand and their stamina will not reduce for one round. Wounds can still be inflicted. Base Roll is 1d6 + Constitution Level Adjustment

Naming Conventions
Initially soft sounding names which then get changed into heavier versions upon transformation.

Example:

Varis, becomes Varudt

Flyd, becomes Flodr

Sylf, becomes Surdla

Age
15-23 Fledgling

24-40 Young

41-60 Middle Age

61-85 Old

85+ Venerable

+2d20 Maximum Age