Race - Madur

The Madur are the people of Central Arstidur, also known as Heartlanders. They are a savvy race that have always excelled in creativity and invention, which has allowed them to take large parts of Arstidur by means of war and diplomacy.

Appearance
Wide range of "Natural" hair colours

Medium Build Medium Short to Medium Tall Height Tan to Pale Range of Skin Colours

Stat Bonuses
+1 Will

-1 Luck

Racial Feat
Motivated Mind  Succeeding in rolls relating to invention and strategizing restores 5 Stamina

Racial Abilities
Battlecry Every one of caster’s allies gets a bonus to their next roll. Can only be used once a battle.

Base Roll is 1d10 x Character Level

Naming Conventions
Simple First Name-Last Name structure. Often humanesque names.

Example: Arvid Ulvan, Letitius Asmanur, Marid Roven, Asheel Basran

Age
12-18 Fledgling

19-30 Young

31-45 Middle Age

46-70 Old

71+ Venerable

+2d20 Maximum Age