Class - Technician

Technicians specialise in working with Quintalis’ advanced machinery. They can harness automations, firearms and even the rumoured advanced Esper Blades.

Role
​ Ranged damage with firearms, tactical support and handling machines.

Starting Money
3d20 x 10 Gil

Class Feat
Skylegs (+4 to rolls relating to piloting machinery)

Skill Bonuses
Engineering +1

Use Machine +2

Tinkering +1

Abilities
???

